Status Effects: Difference between revisions

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'''''(Set to eventually undergo format changes)'''''
{{Incomplete}}


Status effects are temporary buffs or debuffs. Currently, there are only debuffs, with all of them being applied by the enviroment. You cannot see the status effects that you currently have unless you enable overhead GUI in the settings, which will then show all your status effects underneath your health bar.
Status effects are temporary buffs or debuffs. Currently, there are only debuffs, with all of them being applied by the enviroment. You cannot see the status effects that you currently have unless you enable overhead GUI in the settings, which will then show all your status effects underneath your health bar.
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There are status effects that will cancel each other out. Namely, the cold and heat related status effects.
There are status effects that will cancel each other out. Namely, the cold and heat related status effects.


{| class="wikitable"
|-
|Auto Parry
|
* Parry attacks if possible
|Commands
|}
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="3" |
! colspan="3" |
=== '''Enviromental''' ===
=== '''Environmental''' ===
|-
|-
! colspan="3" |'''Negative'''
! colspan="3" |'''Negative'''
Line 85: Line 92:
* ×0.5 Run speed
* ×0.5 Run speed
* ×0.75 Reload speed
* ×0.75 Reload speed
|Low oxygen
|<50% air
|-
|-
|Asphyxiated
|Asphyxiated
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|Lack of oxygen
|Lack of oxygen
|-
|-
|Soaked Feathers
|Soggy
|
|
* ×0.25 insulation
* ×0.25 insulation
|Wet areas
|Wet areas
|}
|}

Latest revision as of 08:40, 21 June 2026


Incomplete
This page is incomplete. It may be unpolished and/or missing information.

Status effects are temporary buffs or debuffs. Currently, there are only debuffs, with all of them being applied by the enviroment. You cannot see the status effects that you currently have unless you enable overhead GUI in the settings, which will then show all your status effects underneath your health bar.

There are status effects that will cancel each other out. Namely, the cold and heat related status effects.

Auto Parry
  • Parry attacks if possible
Commands

Environmental

Negative
Name Effects Given by:
Cold
  • +10% Food loss
  • ×0.95 Attack speed (Melee)
  • ×0.9 Walk speed
  • ×0.9 Jump height
  • ×0.9 Run speed
Cold temperatures
Hot
  • +10% Water loss
  • ×0.95 Attack speed (Melee)
  • ×0.9 Walk speed
  • ×0.9 Jump height
  • ×0.9 Run speed
Hot temperatures
Hypothermia
  • 0.5% HP loss per second
  • +60% Food loss
  • ×0.85 Damage out (Melee)
  • ×0.8075 Attack speed (Melee)
  • ×0.81 Walk speed ×0.81 Jump height
  • ×0.81 Run speed
Very cold temperatures
Hyperthermia
  • 0.5% HP loss per second
  • +60% Water loss
  • ×0.95 Damage out (Melee)
  • ×0.9025 Attack speed (Melee)
  • ×0.81 Walk speed
  • ×0.81 Jump height
  • ×0.81 Run speed
Very hot temperatures
Cryoshock
  • 5% HP loss per second
  • +110% Food loss
  • ×0.8225 Damage out (Melee)
  • ×0.7864 Attack speed (Melee)
  • ×0.7075 Walk speed
  • ×0.7075 Jump height
  • ×0.829 Run speed
Extremely cold temperatures
Thermal Collapse
  • 5% HP loss per second
  • +110% Water loss
  • ×0.9025 Damage out (Melee)
  • ×0.9574 Attack speed (Melee)
  • ×0.7075 Walk speed
  • ×0.7075 Jump height
  • ×0.829 Run speed
Extremely hot temperatures
Dyspneated
  • ×0.8275 Attack speed (Melee)
  • ×0.75 Walk speed
  • ×0.5 Jump height
  • ×0.5 Run speed
  • ×0.75 Reload speed
<50% air
Asphyxiated
  • 20% HP loss per second
Lack of oxygen
Soggy
  • ×0.25 insulation
Wet areas