Backstory: Difference between revisions
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Backstories are different starts that you can choose while creating a character. | |||
There are currently only 4 backstories, with the difficulties of each ranging from very easy to hard. | |||
There are | |||
{| class="wikitable" | {| class="wikitable" | ||
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|Oracle Overseer | |Oracle Overseer | ||
|Start with additional resources and gear, the intended way of playing Funky Avali Game. | |Start with additional resources and gear, the intended way of playing Funky Avali Game. | ||
|Difficulty: Normal | | | ||
Trait points: +5 | * Difficulty: Normal | ||
* Trait points: +5 | |||
Unlocks Oracle and Pre-Collapse dialogue options. | * Unlocks Oracle and Pre-Collapse dialogue options. | ||
| | | | ||
{| class="mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" style="border:none;" | ||
|+ | |||
| style="border:none;" | ''It was you and your pack's job to oversee the Oracle, monitoring its every move. Despite your best attempts, you failed to prevent the AI from going rogue. With no choice, you scramble into your facility's Cryosleep chambers, waiting for rescue. After centuries, backup upon backup of power for your life support slowly failed, causing you to be forcefully reawakened to a collapsed Avalon.'' | |||
''<br />'' | ''<br />'' | ||
''Looking through the facility's logs, you notice that your pack has left months before you, each going around a week after the other. There is evidence that they tried to forcefully disable cryosleep for others including you, only to fail. Seeing there's nothing to do, you venture out of the facility to try and relocate your pack.'' | ''Looking through the facility's logs, you notice that your pack has left months before you, each going around a week after the other. There is evidence that they tried to forcefully disable cryosleep for others including you, only to fail. Seeing there's nothing to do, you venture out of the facility to try and relocate your pack.'' | ||
| Line 29: | Line 28: | ||
|Crash Landing | |Crash Landing | ||
|Start right away with high-tech gear, an easier experience. | |Start right away with high-tech gear, an easier experience. | ||
| | |||
* Difficulty: Easy | |||
* Trait points: 0 | |||
* Unlocks Spacer dialogue options. | |||
| | |||
{| class="wikitable mw-collapsible mw-collapsed" style="border:none;" | |||
|+ | |||
Unlocks Spacer dialogue options. | | style="border:none;" | ''For avali off-world, it was common knowledge to avoid Avalon after the Oracle Collapse, even thousands of years later. However, despite that, for some reason or another, you're orbiting Avalon. It might have been a job, or it may have been to escape from something. Whatever the case was, you are on the edge of Avalon's thick atmosphere.'' | ||
''<br />'' | |||
''For avali off-world, it was common knowledge to avoid Avalon after the Oracle Collapse, even thousands of years later. However, despite that, for some reason or another, you're orbiting Avalon. It might have been a job, or it may have been to escape from something. Whatever the case was, you are on the edge of Avalon's thick atmosphere.'' | |||
''<br /> | |||
''Suddenly, your ship's warning systems light up before instantly jamming. It's not a ship nor a missile, but it was something, something ancient enough to trigger your ship's most critical warning systems. Before you were able to man your station, your ship was suddenly struck by a cannon round. Alarms start blaring, whatever hit you has ripped the rear half of your ship right off. You and your pack quickly scramble into life pods, launching away to a view of your ship getting hit by a streak of light, obliterating it into pieces.'' | ''Suddenly, your ship's warning systems light up before instantly jamming. It's not a ship nor a missile, but it was something, something ancient enough to trigger your ship's most critical warning systems. Before you were able to man your station, your ship was suddenly struck by a cannon round. Alarms start blaring, whatever hit you has ripped the rear half of your ship right off. You and your pack quickly scramble into life pods, launching away to a view of your ship getting hit by a streak of light, obliterating it into pieces.'' | ||
''<br /> | ''<br />'' | ||
''With your ship being destroyed in such a short timeframe, no distress signal was fired. Whatever signal sent would've been jammed by whatever sliced your flagship into pieces. With no hope of rescue, you are now permanently stuck on your species' long-lost home world.'' | ''With your ship being destroyed in such a short timeframe, no distress signal was fired. Whatever signal sent would've been jammed by whatever sliced your flagship into pieces. With no hope of rescue, you are now permanently stuck on your species' long-lost home world.'' | ||
| | |} | ||
|- | |- | ||
|Nomadic Fracture | |Nomadic Fracture | ||
|Start with less gear, a more difficult experience. | |Start with less gear, a more difficult experience. | ||
| | |||
* Difficulty: Hard | |||
* Trait points: +10 | |||
* Unlocks Nomadic and Post-Collapse dialogue options. | |||
| | |||
{| class="wikitable mw-collapsible mw-collapsed" style="border:none;" | |||
|+ | |||
| style="border:none;" | ''After the Oracle Collapse, many avalis who remained living a nomadic lifestyle managed to survive through the collapse. Seeing this as an affirmation of their beliefs, they vowed never to use or step near technology. You're a member of one of those nomadic packs, wandering around Avalon in search of food and resources, a simple life in the eyes of a pre-collapse avali. As your pack approaches a cave to set up camp, your pack discovers that it was once an ancient hallway.'' | |||
''<br />'' | |||
''After the Oracle Collapse, many avalis who remained living a nomadic lifestyle managed to survive through the collapse. Seeing this as an affirmation of their beliefs, they vowed never to use or step near technology. You're a member of one of those nomadic packs, wandering around Avalon in search of food and resources, a simple life in the eyes of a pre-collapse avali. As your pack approaches a cave to set up camp, your pack discovers that it was once an ancient hallway.'' | |||
''<br /> | |||
''Traditions don't live forever, and fear slowly gets distilled. As your pack goes and makes camp at the entrance of the cave, curiosity won the better part of your instincts, driving you and your pack deeper into the facility. After walking through the winding metal hallways, you stumble into what appears to be the main control room of this facility. As you step foot into it, the facility starts to power up. Lights, alarms, all sorts of stuff were triggered by your presence. In the midst of the shock, doors in the facility quickly shut before an announcement over the intercoms recorded centuries ago starts to play.'' | ''Traditions don't live forever, and fear slowly gets distilled. As your pack goes and makes camp at the entrance of the cave, curiosity won the better part of your instincts, driving you and your pack deeper into the facility. After walking through the winding metal hallways, you stumble into what appears to be the main control room of this facility. As you step foot into it, the facility starts to power up. Lights, alarms, all sorts of stuff were triggered by your presence. In the midst of the shock, doors in the facility quickly shut before an announcement over the intercoms recorded centuries ago starts to play.'' | ||
''<br /> | ''<br />'' | ||
''ANNOUNCEMENT SYSTEM: "This is test number [AUTOMATED NUMBER SOUND 2] of the Avalon Quantum Teleportation Engine."'' | ''ANNOUNCEMENT SYSTEM: "This is test number [AUTOMATED NUMBER SOUND 2] of the Avalon Quantum Teleportation Engine."'' | ||
''<br /> | ''<br />'' | ||
As this announcement screeches to your pack's ears, you scramble to exit the room | As this announcement screeches to your pack's ears, you scramble to exit the room | ||
''<br /> | ''<br />'' | ||
ANNOUNCEMENT SYSTEM: "Please leave the main chamber, test will be halted until all souls has left the main chamber" | ANNOUNCEMENT SYSTEM: "Please leave the main chamber, test will be halted until all souls has left the main chamber" | ||
''<br /> | ''<br />'' | ||
Your pack has reached the door where you came from, already having time to brainstorm ways to open it. | Your pack has reached the door where you came from, already having time to brainstorm ways to open it. | ||
''<br /> | ''<br />'' | ||
ANNOUNCEMENT SYSTEM: "Please leave the main chamber, test will be halted until all souls has left the main chamber" | ANNOUNCEMENT SYSTEM: "Please leave the main chamber, test will be halted until all souls has left the main chamber" | ||
''<br /> | ''<br />'' | ||
No amount of pushing, pulling, or slamming will open the door | No amount of pushing, pulling, or slamming will open the door | ||
''<br /> | ''<br />'' | ||
ANNOUNCEMENT SYSTEM: "Please leave the main chamber, test will be halted until all souls has lef-" | ANNOUNCEMENT SYSTEM: "Please leave the main chamber, test will be halted until all souls has lef-" | ||
''<br /> | ''<br />'' | ||
ANNOUNCEMENT SYSTEM: "Initializing text number [AUTOMATED NUMBER SOUND 2] of the Avalon Quantum Teleportation Engine." | ANNOUNCEMENT SYSTEM: "Initializing text number [AUTOMATED NUMBER SOUND 2] of the Avalon Quantum Teleportation Engine." | ||
''<br /> | ''<br />'' | ||
ANNOUNCEMENT SYSTEM: "Please stand back for observation" | ANNOUNCEMENT SYSTEM: "Please stand back for observation" | ||
''<br /> | ''<br />'' | ||
As the word gets cut, your pack gazes into the device at the center of the room. It starts spinning like a gyroscope, slowly at first but then speeds up. As it speeds up, it slowly glows, faintly before emitting a stronger and stronger blue and purple glow. As the rest of your pack desperately tries to chip away at the door, you seem drawn to it, gazing at the colors that technology gives you. | As the word gets cut, your pack gazes into the device at the center of the room. It starts spinning like a gyroscope, slowly at first but then speeds up. As it speeds up, it slowly glows, faintly before emitting a stronger and stronger blue and purple glow. As the rest of your pack desperately tries to chip away at the door, you seem drawn to it, gazing at the colors that technology gives you. | ||
''<br /> | ''<br />'' | ||
However, before you're entirely fixated onto the device, it starts to glow pitch black. Despite this, the device continues to spin, seemingly a part of it's design. This quickly envelops the room, causing everything to look like the night sky with blue and purple wisps floating through the air. Your mind feels numb, your appendages don't appear to listen to your mind, and you hear a faint song in the back of your head. You slowly drift to sleep. | However, before you're entirely fixated onto the device, it starts to glow pitch black. Despite this, the device continues to spin, seemingly a part of it's design. This quickly envelops the room, causing everything to look like the night sky with blue and purple wisps floating through the air. Your mind feels numb, your appendages don't appear to listen to your mind, and you hear a faint song in the back of your head. You slowly drift to sleep. | ||
''<br /> | ''<br />'' | ||
You awake to somewhere you've never seen before, another continent maybe. Without your pack, you are without purpose, so your journey starts in search for your lost pack. | You awake to somewhere you've never seen before, another continent maybe. Without your pack, you are without purpose, so your journey starts in search for your lost pack. | ||
| | |} | ||
|- | |- | ||
|Developer Start | |Developer Start | ||
|Start with everything including unlimited trait points, skill points, and every dialogue option. Meant for developer use. | |Start with everything including unlimited trait points, skill points, and every dialogue option. Meant for developer use. | ||
| | |||
* Difficulty: Really Easy | |||
Difficulty: Really Easy | * Trait points: +999 | ||
* Unlocks Spacer, Nomadic, Post-Collapse, Oracle, and Pre-Collapse dialogue options. | |||
Trait points: +999 | | | ||
{| class="wikitable mw-collapsible mw-collapsed" style="border:none;" | |||
Unlocks Spacer, Nomadic, Post-Collapse, Oracle, and Pre-Collapse dialogue options. | |+ | ||
| style="border:none;" | ''> ERROR CODE ### -> UNKNOWN ERROR'' | |||
''> ERROR CODE ### -> UNKNOWN ERROR'' | |||
''> -/?? QUERY?:: WHY IN SYSTEM?__!? AWAITING RESPONSE.>>'' | ''> -/?? QUERY?:: WHY IN SYSTEM?__!? AWAITING RESPONSE.>>'' | ||
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''.'' | ''.'' | ||
| | |} | ||
|} | |} | ||
Latest revision as of 01:18, 3 February 2026
Backstories are different starts that you can choose while creating a character.
There are currently only 4 backstories, with the difficulties of each ranging from very easy to hard.
| Name | Description | Information | Backstory | |
|---|---|---|---|---|
| Oracle Overseer | Start with additional resources and gear, the intended way of playing Funky Avali Game. |
|
| |
| Crash Landing | Start right away with high-tech gear, an easier experience. |
|
| |
| Nomadic Fracture | Start with less gear, a more difficult experience. |
|
| |
| Developer Start | Start with everything including unlimited trait points, skill points, and every dialogue option. Meant for developer use. |
|
|