Status effects are temporary buffs or debuffs. Currently, there are only debuffs, with all of them being applied by the enviroment. You cannot see the status effects that you currently have unless you enable overhead GUI in the settings, which will then show all your status effects underneath your health bar.
There are status effects that will cancel each other out. Namely, the cold and heat related status effects.
Enviromental
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| Negative
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| Name
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Effects
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Given by:
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| Cold
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- +10% Food loss
- ×0.95 Attack speed (Melee)
- ×0.9 Walk speed
- ×0.9 Jump height
- ×0.9 Run speed
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Cold temperatures
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| Hot
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- +10% Water loss
- ×0.95 Attack speed (Melee)
- ×0.9 Walk speed
- ×0.9 Jump height
- ×0.9 Run speed
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Hot temperatures
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| Hypothermia
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- 0.5% HP loss per second
- +60% Food loss
- ×0.85 Damage out (Melee)
- ×0.8075 Attack speed (Melee)
- ×0.81 Walk speed ×0.81 Jump height
- ×0.81 Run speed
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Very cold temperatures
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| Hyperthermia
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- 0.5% HP loss per second
- +60% Water loss
- ×0.95 Damage out (Melee)
- ×0.9025 Attack speed (Melee)
- ×0.81 Walk speed
- ×0.81 Jump height
- ×0.81 Run speed
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Very hot temperatures
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| Cryoshock
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- 5% HP loss per second
- +110% Food loss
- ×0.8225 Damage out (Melee)
- ×0.7864 Attack speed (Melee)
- ×0.7075 Walk speed
- ×0.7075 Jump height
- ×0.829 Run speed
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Extremely cold temperatures
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| Thermal Collapse
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- 5% HP loss per second
- +110% Water loss
- ×0.9025 Damage out (Melee)
- ×0.9574 Attack speed (Melee)
- ×0.7075 Walk speed
- ×0.7075 Jump height
- ×0.829 Run speed
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Extremely hot temperatures
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| Dyspneated
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- ×0.8275 Attack speed (Melee)
- ×0.75 Walk speed
- ×0.5 Jump height
- ×0.5 Run speed
- ×0.75 Reload speed
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Low oxygen
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| Asphyxiated
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20% HP loss per second
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Lack of oxygen
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| Soaked Feathers
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×0.25 insulation
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Wet areas
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