Blink: Difference between revisions

From Ro'vali Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<blockquote>"''Standing for Ballistic-Link Instant Kinesis, it's a modification to the RTD-5000 that''
{{Infobox-modifications|Title=Blink|Stats=*Damage:  <span style="color: red;">×0.25
*Recoil:  <span style="color: lime;">×0.1
*Firerate:  <span style="color: lime;">×2
*Knockback:  <span style="color: red;">×0.5
*Projectile spread:  <span style="color: lime;">×0
*Projectile speed:  <span style="color: red;">×0.25
*Projectile penetration:  <span style="color: red;">×0
*Ricochet angle:  <span style="color: red;">×0|Applicable items=<li>[[RTD 5000]] - RTD Muzzle|Weight=1|Price=1}}<blockquote>"''Standing for Ballistic-Link Instant Kinesis, it's a modification to the RTD-5000 that''


''greatly dampens the sabot round's power by attaching a quantum spool to its muzzle.''
''greatly dampens the sabot round's power by attaching a quantum spool to its muzzle.''
Line 11: Line 18:
''Idea by @pengumlaut''"</blockquote>Blink is a modification that is attachable to the [[RTD 5000]].  
''Idea by @pengumlaut''"</blockquote>Blink is a modification that is attachable to the [[RTD 5000]].  


The main thing about this modification is that it teleports you wherever you shoot at, but can only teleport you up to a certain distance. However, teleporting essentially becomes the railgun's only use, as damage is greatly reduced. It still can ragdoll entities on hit however.
With this modification, when you fire a shot, you will teleport to wherever the shot lands. There is however a maximum range that you can teleport, and teleporting consumes a sync crystal. It is not advisable to use this modification without sync crystals, as the projectile will still suffer from the adverse effects given from the modification.


The RTD Blink is commonly used by players to "blink" through a building, allowing them access to places that would normally be unreachable.
The RTD Blink is commonly used by players to "blink" through a building, allowing them access to places that would normally be unreachable. (This has been patched to some extent, however still works in certain areas)
{| class="wikitable"
|+
|Damage
|×0.25
|-
|Recoil strength
|×0.1
|-
|Firerate
|×2
|-
|Projectile hit
knockback
|×0.5
|-
|Projectile spread
|×0
|-
|Projectile speed
|×0.25
|-
|Projectile penetration
|×0
|-
|Ricochet angle
|×0
|}

Latest revision as of 14:47, 30 August 2025


Blink
Type Modifications
Applicable items
  • Damage: ×0.25
  • Recoil: ×0.1
  • Firerate: ×2
  • Knockback: ×0.5
  • Projectile spread: ×0
  • Projectile speed: ×0.25
  • Projectile penetration: ×0
  • Ricochet angle: ×0
Weight 1 Kg
Value 1 Lumes

"Standing for Ballistic-Link Instant Kinesis, it's a modification to the RTD-5000 that

greatly dampens the sabot round's power by attaching a quantum spool to its muzzle.


Upon impact, it warps the user to wherever the projectile hits using quantum

superpositioning. It has a failsafe to prevent warping too far.


Idea by @pengumlaut"

Blink is a modification that is attachable to the RTD 5000.

With this modification, when you fire a shot, you will teleport to wherever the shot lands. There is however a maximum range that you can teleport, and teleporting consumes a sync crystal. It is not advisable to use this modification without sync crystals, as the projectile will still suffer from the adverse effects given from the modification.

The RTD Blink is commonly used by players to "blink" through a building, allowing them access to places that would normally be unreachable. (This has been patched to some extent, however still works in certain areas)