Blink: Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Infobox-modifications|Title=Blink|Stats=*Damage: <span style="color: red;">×0.25 | {{Infobox-modifications|Title=Blink|Stats quantitative=<li>Damage: <span style="color:red;">×0.25 | ||
<li>Recoil: <span style="color:lime;">×0.1 | |||
<li>Fire rate: <span style="color:lime;">×2 | |||
<li>Projectile knockback: <span style="color:red;">×0.5 | |||
<li>Projectile spread: <span style="color:lime;">×0 | |||
<li>Projectile speed: <span style="color:red;">×0.25 | |||
<li>Penetration power: <span style="color:red;">×0|Stats=*Damage: <span style="color: red;">×0.25 | |||
*Recoil: <span style="color: lime;">×0.1 | *Recoil: <span style="color: lime;">×0.1 | ||
*Firerate: <span style="color: lime;">×2 | *Firerate: <span style="color: lime;">×2 | ||
| Line 6: | Line 12: | ||
*Projectile speed: <span style="color: red;">×0.25 | *Projectile speed: <span style="color: red;">×0.25 | ||
*Projectile penetration: <span style="color: red;">×0 | *Projectile penetration: <span style="color: red;">×0 | ||
*Ricochet angle: <span style="color: red;">×0|Applicable items=<li>[[RTD 5000]] - RTD Muzzle|Weight= | *Ricochet angle: <span style="color: red;">×0|Applicable items=<li>[[RTD 5000]] - RTD Muzzle|Stats qualitative=<li>Disables ricochet | ||
<li>Teleports your character to where the bullet lands, up to 2048 studs away|Applicable to=<li>RTD Muzzle|Weight=0.05|Price=1}}<blockquote>"''Standing for Ballistic-Link Instant Kinesis, it's a modification to the RTD-5000 that greatly dampens the sabot round's power by attaching a quantum spool to its muzzle.'' | |||
''Upon impact, it warps the user to wherever the projectile hits using quantum superpositioning. It has a failsafe to prevent warping too far.'' | |||
'' | ''Idea by @pengumlaut'' | ||
'' | ''Consumes Sync Crystals''"</blockquote>Blink is a modification that is attachable to any weapon with an RTD Muzzle type modification slot (basically only the RTD). | ||
It heavily modifies the weapon, greatly reducing its combat abilities and instead turning it into a mobility tool. When you fire a shot with the Blink attachment, you well teleport wherever the shot lands, up to 2048 studs away. If you are over 2048 studs away from the impact point of the bullet, you will not teleport to it. The act of teleporting will also cost you a single [[Sync Crystal]]. It is not advisable to use this modification without Sync Crystals, as the weapon will still suffer from the adverse effects given by the Blink attachment, except without the teleportation. | |||
== Notes == | |||
Blink may be used to clip through walls, allowing access to places that would normally be unreachable. | |||
Revision as of 16:42, 16 May 2026
| Blink | |
|---|---|
| Type | Modifications |
| Applicable to |
|
| Stat changes |
|
| Function changes |
|
| Weight | 0.05 Kg |
| Value | 1 Lumes |
"Standing for Ballistic-Link Instant Kinesis, it's a modification to the RTD-5000 that greatly dampens the sabot round's power by attaching a quantum spool to its muzzle.
Upon impact, it warps the user to wherever the projectile hits using quantum superpositioning. It has a failsafe to prevent warping too far.
Idea by @pengumlaut
Consumes Sync Crystals"
Blink is a modification that is attachable to any weapon with an RTD Muzzle type modification slot (basically only the RTD).
It heavily modifies the weapon, greatly reducing its combat abilities and instead turning it into a mobility tool. When you fire a shot with the Blink attachment, you well teleport wherever the shot lands, up to 2048 studs away. If you are over 2048 studs away from the impact point of the bullet, you will not teleport to it. The act of teleporting will also cost you a single Sync Crystal. It is not advisable to use this modification without Sync Crystals, as the weapon will still suffer from the adverse effects given by the Blink attachment, except without the teleportation.
Notes
Blink may be used to clip through walls, allowing access to places that would normally be unreachable.