Scout Drone MK1: Difference between revisions

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{{Infobox-weapon-firearm|Title=Scout Drone MK1|Image=Scout drone.png|Damage=15|Fire Rate=1200|Projectile Speed=4096|Max Ammo=N/A|Reload Time=N/A|Weight=1.5|Price=1}}<blockquote>''"No description, yet...''"</blockquote>The Scout Drone is a drone that is able to lock-on to targets and shoot them, dealing a base damage of 15. They have 100 health must be deployed from a [[Drone Controller]]. Each deployed scout drone takes up 2 bandwith, leading to a max of 5 deployed drones if the player has the radio backpack and visor.
{{Info-box-drone|Title=Scout Drone MK1|Image=Scout drone.png|Damage=15|Bandwith=2|Fire Rate=1200|Projectile Speed=4096|Price=1|Weight=1.5}}<blockquote>''"No description, yet...''"</blockquote>The Scout Drone is a drone that is able to lock-on to targets and shoot them, dealing a base damage of 15. They have 100 health must be deployed from a [[Drone Controller]]. Each deployed scout drone takes up 2 bandwith, leading to a max of 5 deployed drones if the player has the radio backpack and visor.
 
== Trivia ==
The Scout Drone MK1 ''technically'' has the highest fire rate out of anything currently in the game. In reality, however, the Scout Drone has a very low fire rate, firing only once every second if locked onto a target.

Revision as of 13:58, 5 July 2025


Scout Drone MK1
Type Tools - Drones
Damage 15
Bandwith 2
Fire Rate 1200 RPM
Projectile Spread N/A°
Projectile Speed 4096 studs/s
Penetration Power N/A studs
Weight 1.5 Kg
Value 1 Lumes

"No description, yet..."

The Scout Drone is a drone that is able to lock-on to targets and shoot them, dealing a base damage of 15. They have 100 health must be deployed from a Drone Controller. Each deployed scout drone takes up 2 bandwith, leading to a max of 5 deployed drones if the player has the radio backpack and visor.

Trivia

The Scout Drone MK1 technically has the highest fire rate out of anything currently in the game. In reality, however, the Scout Drone has a very low fire rate, firing only once every second if locked onto a target.