Attire: Difference between revisions

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Attire is wearable gear that can either change your [[stats]] or are just for vanity.   
Attire is wearable gear that can either change your [[stats]] or are just for vanity.   


There are three different types of attire; armor, clothing, and bags.
There are three different types of attire; armor, clothing, and bags. Clothing affects appearance and might change some of your stats by a little bit (The [[DEBUG CAPE]] is an exception). Clothing is affected by the clothing color. Armor usually only affects damage taken and movement stats. Armor is affected by armor color. Bags are just... bags.   
 
Clothing affects appearance and might change some of your stats by a little bit ([[DEBUG CAPE]] is an exception). Clothing is affected by the clothing color.
 
Armor usually only affects damage taken and movement stats. Armor is affected by armor color.
 
Bags are just... bags.   


Currently, armor does not give any defense, they only reduce damage taken. Damage taken and defense are two different things, with damage taken being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30).   
Currently, armor does not give any defense, they only reduce damage taken. Damage taken and defense are two different things, with damage taken being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30).   
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* [[Gas Mask]]
* [[Gas Mask]]
* [[Visor]]
* [[Visor]]
* [[Shoulder Coverings]]


== Armor ==
== Armor ==

Latest revision as of 13:55, 12 August 2025

Attire is wearable gear that can either change your stats or are just for vanity.

There are three different types of attire; armor, clothing, and bags. Clothing affects appearance and might change some of your stats by a little bit (The DEBUG CAPE is an exception). Clothing is affected by the clothing color. Armor usually only affects damage taken and movement stats. Armor is affected by armor color. Bags are just... bags.

Currently, armor does not give any defense, they only reduce damage taken. Damage taken and defense are two different things, with damage taken being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30).

Any and all stat changes that involve reducing a stat are multiplicative (e.g. ×0.75) and all stat changes that involve increasing a stat are additive (e.g. +50%).

Thigh Highs

Clothing

Armor

Illuminate issued

Bone

Makeshift

Bags