Modifications: Difference between revisions

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Line 21: Line 21:
* Illuminate Rail
* Illuminate Rail
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* 8x magnification
* Scoped aim magnification: ×8
* ×0.5 recoil
* Recoil: <span style="color:lime;">×0.5
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* Adds scoped aim
* Adds scoped aim
Line 31: Line 31:
* Illuminate Rail
* Illuminate Rail
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* 4x magnification
* Scoped aim magnificiation: ×4
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* Adds scoped aim
* Adds scoped aim
Line 40: Line 40:
* Illuminate Rail
* Illuminate Rail
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* 6x magnification
* Scoped aim magnification: ×6
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* Adds scoped aim
* Adds scoped aim
Line 58: Line 58:
* Illuminate Rail
* Illuminate Rail
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* 2x magnification
* Scoped aim magnification: ×2
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* None
* None
Line 68: Line 68:
* Sight Mount
* Sight Mount
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* 2x magnification
* Scoped aim magnification: ×2
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* None
* None
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* RTD Muzzle
* RTD Muzzle
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* ×0.5 recoil
* Recoil: <span style="color:lime;">×0.5
* ×0.75 recoil intensity
* Recoil intensity: <span style="color:lime;">×0.75
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* Launches you back at a max of 150 studs/s when you shoot
* Launches you back at a max of 150 studs/s when you shoot
Line 97: Line 97:
* RTD Muzzle
* RTD Muzzle
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* ×0.25 damage
* Damage: <span style="color:red;">×0.25
* ×0.1 recoil
* Recoil: <span style="color:lime;">×0.1
* ×2 fire rate
* Fire rate: <span style="color:lime;">×2
* ×0.5 projectile knockback
* Projectile knockback: <span style="color:red;">×0.5
* ×0 projectile spread
* Projectile spread: <span style="color:lime;">×0
* ×0.25 projectile speed
* Projectile speed: <span style="color:red;">×0.25
* ×0 penetration power
* Penetration power: <span style="color:red;">×0
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* Disables ricochet
* Disables ricochet
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* FM Threaded Barrel
* FM Threaded Barrel
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* ×0.5 loudness
* Loudness: <span style="color:lime;">×0.5
* ×0.8 damage
* Damage: <span style="color:red;">×0.8
* ×0.75 recoil intensity
* Recoil intensity: <span style="color:lime;">×0.75
* ×0.5 projectile spread
* Projectile spread: <span style="color:lime;">×0.5
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* Suppresses weapon
* Suppresses weapon
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* Makeshift Threaded Barrel
* Makeshift Threaded Barrel
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* ×0.5 loudness
* Loudness: <span style="color:lime;">×0.5
* ×0.8 damage
* Damage: <span style="color:red;">×0.8
* ×0.75 recoil intensity
* Recoil intensity: <span style="color:lime;">×0.75
* ×0.5 projectile spread
* Projectile spread: <span style="color:lime;">×0.5
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* Suppresses weapon
* Suppresses weapon
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* Shtil'a Arrow Track
* Shtil'a Arrow Track
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* ×1.25 damage
* Damage: <span style="color:lime;">×1.25
* ×0.9 reload speed
* Reload speed: <span style="color:lime;">×0.9
* ×1.5 projectile speed
* Projectile speed: <span style="color:lime;">×1.5
* ×1.5 penetration power
* Penetration power: <span style="color:lime;">×1.5
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* None
* None
Line 151: Line 151:
* Aquila Threaded Barrel
* Aquila Threaded Barrel
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* ×0.5 loudness
* Loudness: <span style="color:lime;">×0.5
* ×0.8 damage
* Damage: <span style="color:red;">×0.8
* ×0.75 recoil intensity
* Recoil intensity: <span style="color:lime;">×0.75
* ×0.5 projectile spread
* Projectile spread: <span style="color:lime;">×0.5
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* Suppresses weapon
* Suppresses weapon
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* CQ Choke
* CQ Choke
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* ×0.5 projectile spread
* Projectile spread: <span style="color:lime;">×0.5
* ×1.25 projectile speed
* Projectile speed: <span style="color:lime;">×1.25
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* None
* None
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* FM Sear
* FM Sear
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* ×0.8 damage
* Damage: <span style="color:red;">×0.8
* ×1.1 fire rate
* Fire rate: <span style="color:lime;">×1.1
* ×1.25 recoil intensity
* Recoil intensity: <span style="color:red;">×1.25
* +0.25° projectile spread
* Projectile spread: <span style="color:red;">+0.25°
* ×0.825 projectile speed
* Projectile speed: <span style="color:red;">×0.825  
* ×0.5 penetration power
* Penetration power: <span style="color:red;">×0.5
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* Sets fire mode to automatic
* Sets fire mode to automatic
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* SR Ricochet Core
* SR Ricochet Core
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* ×0.85 projectile ricochet speed
* Projectile ricochet speed: <span style="color:red;">×0.85
* ×0 projectile ricochet spread
* Projectile ricochet spread: <span style="color:lime;">×0
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* Makes projectiles always ricochet when hitting an object
* Makes projectiles always ricochet when hitting an object
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* CQ Repulsor
* CQ Repulsor
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* ×1.25 recoil
* Recoil: <span style="color:red;">×1.25
* ×0.75 recoil intensity
* Recoil intensity: <span style="color:lime;">×0.75
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* Launches you back at a max of 75 studs/s when you shoot
* Launches you back at a max of 75 studs/s when you shoot
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* Luty Stock
* Luty Stock
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* ×0.5 recoil intensity
* Recoil intensity: <span style="color:lime;">×0.5
* ×0.9 reload speed
* Reload speed: <span style="color:red;">×0.9
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* None
* None
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* Aerogel Printer
* Aerogel Printer
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* ×0.9 attack speed
* Attack speed: <span style="color:red;">×0.9
* ×1.25 damage
* Damage: <span style="color:lime;">×1.25
* ×0.9 block stamina damage
* Block stamina damage: <span style="color:lime;">×0.9
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* None
* None

Revision as of 17:55, 2 May 2026

(WIP. Info will eventually be added and page is expected to undergo format changes)

Modifications are items that you can attach to your gear, namely weapons, to modify and/or improve their capabilities and functions.

Weapon Modifications

Sight Modifications

Modifications that change the weapon's sights in some form or another.

Scope Modifications

Image Name Attached to Stat changes Function changes
FM 8x Scope
  • Illuminate Rail
  • Scoped aim magnification: ×8
  • Recoil: ×0.5
  • Adds scoped aim
FM 4x Scope
  • Illuminate Rail
  • Scoped aim magnificiation: ×4
  • Adds scoped aim
SR 6x Scope
  • Illuminate Rail
  • Scoped aim magnification: ×6
  • Adds scoped aim

Sight Modifications

Image Name Attached to Stat changes Function changes
AR Holographic Sight
  • Illuminate Rail
  • Scoped aim magnification: ×2
  • None
Makeshift Sight
  • Isor Mount
  • Sight Mount
  • Scoped aim magnification: ×2
  • None

Muzzle/Barrel Modifications

Modifications that are attached to the weapon's muzzle or barrel.

Image Name Attached to Stat changes Function changes
RTD Repulsor
  • RTD Muzzle
  • Recoil: ×0.5
  • Recoil intensity: ×0.75
  • Launches you back at a max of 150 studs/s when you shoot
Blink
  • RTD Muzzle
  • Damage: ×0.25
  • Recoil: ×0.1
  • Fire rate: ×2
  • Projectile knockback: ×0.5
  • Projectile spread: ×0
  • Projectile speed: ×0.25
  • Penetration power: ×0
  • Disables ricochet
  • Teleports your character to where the bullet lands, up to 2048 studs
FM Hex Suppressor
  • FM Threaded Barrel
  • Loudness: ×0.5
  • Damage: ×0.8
  • Recoil intensity: ×0.75
  • Projectile spread: ×0.5
  • Suppresses weapon
  • Suppresses muzzle flash
Makeshift Suppressor
  • Makeshift Threaded Barrel
  • Loudness: ×0.5
  • Damage: ×0.8
  • Recoil intensity: ×0.75
  • Projectile spread: ×0.5
  • Suppresses weapon
  • Suppresses muzzle flash
Shtil'a Extended Barrel
  • Shtil'a Arrow Track
  • Damage: ×1.25
  • Reload speed: ×0.9
  • Projectile speed: ×1.5
  • Penetration power: ×1.5
  • None
SR Aquila Suppressor
  • Aquila Threaded Barrel
  • Loudness: ×0.5
  • Damage: ×0.8
  • Recoil intensity: ×0.75
  • Projectile spread: ×0.5
  • Suppresses weapon
  • Suppresses muzzle flash

Other

Other

Image Name Attached to Stat changes Function changes
CQ Choke
  • CQ Choke
  • Projectile spread: ×0.5
  • Projectile speed: ×1.25
  • None
FM Auto Sear
  • FM Sear
  • Damage: ×0.8
  • Fire rate: ×1.1
  • Recoil intensity: ×1.25
  • Projectile spread: +0.25°
  • Projectile speed: ×0.825
  • Penetration power: ×0.5
  • Sets fire mode to automatic
Makeshift Flashlight
  • Isor Mount
  • None
  • Adds a flashlight
SR Ricochet Core
  • SR Ricochet Core
  • Projectile ricochet speed: ×0.85
  • Projectile ricochet spread: ×0
  • Makes projectiles always ricochet when hitting an object
  • Disables penetration
CQ Repulsor
  • CQ Repulsor
  • Recoil: ×1.25
  • Recoil intensity: ×0.75
  • Launches you back at a max of 75 studs/s when you shoot
Luty Stock
  • Luty Stock
  • Recoil intensity: ×0.5
  • Reload speed: ×0.9
  • None
Crushing Point
  • Aerogel Printer
  • Attack speed: ×0.9
  • Damage: ×1.25
  • Block stamina damage: ×0.9
  • None

Illuminate weapon modifications

Ranged weapon modifications

Melee weapon modifications

Makeshift modifications

Ranged weapon modifications