Attire: Difference between revisions
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Attire is wearable gear that can either change your [[stats]] or are just for vanity. There are three different types of attire; armor, clothing, and misc. Clothing generally only affects appearance, and don't do anything else (Except for the [[DEBUG CAPE]]). They are affected by the clothing color. Armor usually only affects damage in and movement stats. Armor is affected by armor color. Misc is anything else that isn't clothing but doesn't reduce the damage in stat. Currently, armor does not give any defense, only reduces damage in. Damage in and defense are two different things, with damage in being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30). | Attire is wearable gear that can either change your [[stats]] or are just for vanity. There are three different types of attire; armor, clothing, and misc. Clothing generally only affects appearance, and don't do anything else (Except for the [[DEBUG CAPE]]). They are affected by the clothing color. Armor usually only affects damage in and movement stats. Armor is affected by armor color. Misc is anything else that isn't clothing but doesn't reduce the damage in stat. Currently, armor does not give any defense, only reduces damage in. Damage in and defense are two different things, with damage in being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30). Any and all stat changes that involve reducing a stat are multiplicative (e.g. ×0.75) and all stat changes that involve increasing a stat are additive (e.g. +50%). | ||
== Thigh Highs == | == Thigh Highs == | ||
Revision as of 22:50, 13 May 2025
Attire is wearable gear that can either change your stats or are just for vanity. There are three different types of attire; armor, clothing, and misc. Clothing generally only affects appearance, and don't do anything else (Except for the DEBUG CAPE). They are affected by the clothing color. Armor usually only affects damage in and movement stats. Armor is affected by armor color. Misc is anything else that isn't clothing but doesn't reduce the damage in stat. Currently, armor does not give any defense, only reduces damage in. Damage in and defense are two different things, with damage in being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30). Any and all stat changes that involve reducing a stat are multiplicative (e.g. ×0.75) and all stat changes that involve increasing a stat are additive (e.g. +50%).
Thigh Highs
Clothing
Armor
Illuminate issued
- Helmet Heavy
- Helmet Light
- Plate Carrier Light
- Plate Carrier Heavy
- Armor Plates Arm
- Armor Plates Leg
- Ear Armor