Attire: Difference between revisions

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Still in development
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!'''Stat Changes'''
!'''Stat Changes'''
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![[File:DEBUG CAPE.png|277x277px]]
![[File:DEBUG CAPE.png|160x160px]]
|[[DEBUG CAPE]]
|[[DEBUG CAPE]]
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![[File:Cape.png|160x160px]]<nowiki> | </nowiki>[[File:Cape Back.png|160x160px]]<nowiki> | </nowiki>[[File:Cape Side.png|177x177px]]
|[[Cape]]
|[[Cape]]
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![[File:Balaclava.png|160x160px]]<nowiki> | </nowiki>[[File:Balaclava Back.png|160x160px]]<nowiki> | </nowiki>[[File:Balaclava Side.png|185x185px]]
|[[Balaclava]]
|[[Balaclava]]
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Revision as of 16:43, 7 March 2026

(Set to eventually undergo format changes)

Attire is wearable gear that can either change your stats or are just for vanity.

There are three different types of attire; armor, clothing, and bags. Clothing affects appearance and might change some of your stats by a little bit (The DEBUG CAPE is an exception). Clothing is affected by the clothing color. Armor usually only affects damage taken and movement stats. Armor is affected by armor color. Bags are just... bags.

Currently, armor does not give any defense, they only reduce damage taken.

Any and all stat changes that involve reducing a stat are multiplicative (e.g. ×0.75) and all stat changes that involve increasing a stat are additive (e.g. +50%).

Thigh Highs

Clothing

Appearance Name Stat Changes
DEBUG CAPE
| | Cape
| | Ski Mask
| | Balaclava
Body Suit
Body Suit Armless
Nomadic Shoes
Tunic
Nomadic Pants
Nomadic Shirt
Arm Cuffs
Trench Coat
Tactical Headgear
Chest Rig
Gas Mask
Visor
Shoulder Coverings
Cloak
Thigh Highs
Arm Warmers

Armor

Illuminate issued

Bone

Makeshift

Bags