Modifications: Difference between revisions
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| Line 21: | Line 21: | ||
* Illuminate Rail | * Illuminate Rail | ||
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* | * Scoped aim magnification: ×8 | ||
* ×0.5 | * Recoil: <span style="color:lime;">×0.5 | ||
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* Adds scoped aim | * Adds scoped aim | ||
| Line 31: | Line 31: | ||
* Illuminate Rail | * Illuminate Rail | ||
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* | * Scoped aim magnificiation: ×4 | ||
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* Adds scoped aim | * Adds scoped aim | ||
| Line 40: | Line 40: | ||
* Illuminate Rail | * Illuminate Rail | ||
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* | * Scoped aim magnification: ×6 | ||
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* Adds scoped aim | * Adds scoped aim | ||
| Line 58: | Line 58: | ||
* Illuminate Rail | * Illuminate Rail | ||
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* | * Scoped aim magnification: ×2 | ||
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* None | * None | ||
| Line 68: | Line 68: | ||
* Sight Mount | * Sight Mount | ||
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* | * Scoped aim magnification: ×2 | ||
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* None | * None | ||
| Line 87: | Line 87: | ||
* RTD Muzzle | * RTD Muzzle | ||
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* ×0.5 | * Recoil: <span style="color:lime;">×0.5 | ||
* ×0.75 | * Recoil intensity: <span style="color:lime;">×0.75 | ||
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* Launches you back at a max of 150 studs/s when you shoot | * Launches you back at a max of 150 studs/s when you shoot | ||
| Line 97: | Line 97: | ||
* RTD Muzzle | * RTD Muzzle | ||
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* ×0.25 | * Damage: <span style="color:red;">×0.25 | ||
* ×0.1 | * Recoil: <span style="color:lime;">×0.1 | ||
* ×2 | * Fire rate: <span style="color:lime;">×2 | ||
* ×0.5 | * Projectile knockback: <span style="color:red;">×0.5 | ||
* ×0 | * Projectile spread: <span style="color:lime;">×0 | ||
* ×0.25 | * Projectile speed: <span style="color:red;">×0.25 | ||
* ×0 | * Penetration power: <span style="color:red;">×0 | ||
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* Disables ricochet | * Disables ricochet | ||
| Line 113: | Line 113: | ||
* FM Threaded Barrel | * FM Threaded Barrel | ||
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* ×0.5 | * Loudness: <span style="color:lime;">×0.5 | ||
* ×0.8 | * Damage: <span style="color:red;">×0.8 | ||
* ×0.75 | * Recoil intensity: <span style="color:lime;">×0.75 | ||
* ×0.5 | * Projectile spread: <span style="color:lime;">×0.5 | ||
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* Suppresses weapon | * Suppresses weapon | ||
| Line 126: | Line 126: | ||
* Makeshift Threaded Barrel | * Makeshift Threaded Barrel | ||
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* ×0.5 | * Loudness: <span style="color:lime;">×0.5 | ||
* ×0.8 | * Damage: <span style="color:red;">×0.8 | ||
* ×0.75 | * Recoil intensity: <span style="color:lime;">×0.75 | ||
* ×0.5 | * Projectile spread: <span style="color:lime;">×0.5 | ||
| | | | ||
* Suppresses weapon | * Suppresses weapon | ||
| Line 139: | Line 139: | ||
* Shtil'a Arrow Track | * Shtil'a Arrow Track | ||
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* ×1.25 | * Damage: <span style="color:lime;">×1.25 | ||
* ×0.9 | * Reload speed: <span style="color:lime;">×0.9 | ||
* ×1.5 | * Projectile speed: <span style="color:lime;">×1.5 | ||
* ×1.5 | * Penetration power: <span style="color:lime;">×1.5 | ||
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* None | * None | ||
| Line 151: | Line 151: | ||
* Aquila Threaded Barrel | * Aquila Threaded Barrel | ||
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* ×0.5 | * Loudness: <span style="color:lime;">×0.5 | ||
* ×0.8 | * Damage: <span style="color:red;">×0.8 | ||
* ×0.75 | * Recoil intensity: <span style="color:lime;">×0.75 | ||
* ×0.5 | * Projectile spread: <span style="color:lime;">×0.5 | ||
| | | | ||
* Suppresses weapon | * Suppresses weapon | ||
| Line 174: | Line 174: | ||
* CQ Choke | * CQ Choke | ||
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* ×0.5 | * Projectile spread: <span style="color:lime;">×0.5 | ||
* ×1.25 | * Projectile speed: <span style="color:lime;">×1.25 | ||
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* None | * None | ||
| Line 184: | Line 184: | ||
* FM Sear | * FM Sear | ||
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* ×0.8 | * Damage: <span style="color:red;">×0.8 | ||
* ×1.1 | * Fire rate: <span style="color:lime;">×1.1 | ||
* ×1.25 | * Recoil intensity: <span style="color:red;">×1.25 | ||
* +0.25° | * Projectile spread: <span style="color:red;">+0.25° | ||
* ×0.825 | * Projectile speed: <span style="color:red;">×0.825 | ||
* ×0.5 | * Penetration power: <span style="color:red;">×0.5 | ||
| | | | ||
* Sets fire mode to automatic | * Sets fire mode to automatic | ||
| Line 207: | Line 207: | ||
* SR Ricochet Core | * SR Ricochet Core | ||
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* ×0.85 | * Projectile ricochet speed: <span style="color:red;">×0.85 | ||
* | * Projectile ricochet spread: <span style="color:lime;">×0 | ||
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* Makes projectiles always ricochet when hitting an object | * Makes projectiles always ricochet when hitting an object | ||
| Line 218: | Line 218: | ||
* CQ Repulsor | * CQ Repulsor | ||
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* ×1.25 | * Recoil: <span style="color:red;">×1.25 | ||
* ×0.75 | * Recoil intensity: <span style="color:lime;">×0.75 | ||
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* Launches you back at a max of 75 studs/s when you shoot | * Launches you back at a max of 75 studs/s when you shoot | ||
| Line 228: | Line 228: | ||
* Luty Stock | * Luty Stock | ||
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* ×0.5 | * Recoil intensity: <span style="color:lime;">×0.5 | ||
* ×0.9 | * Reload speed: <span style="color:red;">×0.9 | ||
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* None | * None | ||
| Line 238: | Line 238: | ||
* Aerogel Printer | * Aerogel Printer | ||
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* ×0.9 | * Attack speed: <span style="color:red;">×0.9 | ||
* ×1.25 | * Damage: <span style="color:lime;">×1.25 | ||
* ×0.9 | * Block stamina damage: <span style="color:lime;">×0.9 | ||
| | | | ||
* None | * None | ||
Revision as of 17:55, 2 May 2026
(WIP. Info will eventually be added and page is expected to undergo format changes)
Modifications are items that you can attach to your gear, namely weapons, to modify and/or improve their capabilities and functions.
Weapon Modifications
Sight Modifications
Modifications that change the weapon's sights in some form or another.
Scope Modifications
| Image | Name | Attached to | Stat changes | Function changes |
|---|---|---|---|---|
| FM 8x Scope |
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| FM 4x Scope |
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| SR 6x Scope |
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Sight Modifications
| Image | Name | Attached to | Stat changes | Function changes |
|---|---|---|---|---|
| AR Holographic Sight |
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| Makeshift Sight |
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Muzzle/Barrel Modifications
Modifications that are attached to the weapon's muzzle or barrel.
| Image | Name | Attached to | Stat changes | Function changes |
|---|---|---|---|---|
| RTD Repulsor |
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| Blink |
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| FM Hex Suppressor |
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| Makeshift Suppressor |
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| Shtil'a Extended Barrel |
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| SR Aquila Suppressor |
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Other
Other
| Image | Name | Attached to | Stat changes | Function changes |
|---|---|---|---|---|
| CQ Choke |
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| FM Auto Sear |
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| Makeshift Flashlight |
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| SR Ricochet Core |
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| CQ Repulsor |
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| Luty Stock |
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| Crushing Point |
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