Attire: Difference between revisions

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Attire is wearable gear that can either change your [[stats]] or are just for vanity. There are three different types of attire; armor, clothing, and misc. Clothing generally only affects appearance, and don't do anything else (Except for the [[DEBUG CAPE]]). They are affected by the clothing color. Armor usually only affects damage taken and movement stats. Armor is affected by armor color. Misc is anything else that isn't clothing but doesn't reduce the damage taken stat or generally don't fit in either of the other types. Currently, armor does not give any defense, only reduces damage taken. Damage taken and defense are two different things, with damage taken being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30). Any and all stat changes that involve reducing a stat are multiplicative (e.g. ×0.75) and all stat changes that involve increasing a stat are additive (e.g. +50%).  
Attire is wearable gear that can either change your [[stats]] or are just for vanity. There are three different types of attire; armor, clothing, and bags. Clothing affects appearance and might change some of your stats by a little bit ([[DEBUG CAPE]] is an exception). Clothing is affected by the clothing color. Armor usually only affects damage taken and movement stats. Armor is affected by armor color. Bags are just... bags. Currently, armor does not give any defense, only reduces damage taken. Damage taken and defense are two different things, with damage taken being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30). Any and all stat changes that involve reducing a stat are multiplicative (e.g. ×0.75) and all stat changes that involve increasing a stat are additive (e.g. +50%).  


== Thigh Highs ==
== Thigh Highs ==
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* [[Body Suit Armless]]
* [[Body Suit Armless]]
* [[Nomadic Shoes]]
* [[Nomadic Shoes]]
* [[Arm Bags]]
* [[Tunic]]
* [[Tunic]]
* [[Nomadic Pants]]
* [[Nomadic Pants]]
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* [[Arm Cuffs]]
* [[Arm Cuffs]]
* [[Trench Coat]]
* [[Trench Coat]]
* [[Tail Bag]]
* [[Tactical Headgear]]
* [[Chest Rig]]
* [[Gas Mask]]
* [[Visor]]


== Armor ==
== Armor ==
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* [[Bone Armor Chestplate]]
* [[Bone Armor Chestplate]]


== Misc ==
=== '''Makeshift''' ===
 
* [[Radio Backpack]]
 
== Bags ==


* [[Tactical Headgear]]
* [[Arm Bags]]
* [[Tail Bag]]
* [[Tactical Backpack]]
* [[Tactical Backpack]]
* [[Chest Rig]]
* [[Gas Mask]]
* [[Visor]]
* [[Radio Backpack]]

Revision as of 16:36, 9 July 2025

Attire is wearable gear that can either change your stats or are just for vanity. There are three different types of attire; armor, clothing, and bags. Clothing affects appearance and might change some of your stats by a little bit (DEBUG CAPE is an exception). Clothing is affected by the clothing color. Armor usually only affects damage taken and movement stats. Armor is affected by armor color. Bags are just... bags. Currently, armor does not give any defense, only reduces damage taken. Damage taken and defense are two different things, with damage taken being measured in percent (e.g. 67%) and defense being measured in numbers (e.g. 30). Any and all stat changes that involve reducing a stat are multiplicative (e.g. ×0.75) and all stat changes that involve increasing a stat are additive (e.g. +50%).

Thigh Highs

Clothing

Armor

Illuminate issued

Bone

Makeshift

Bags