Attire

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(Set to eventually undergo format changes)

Attire is wearable gear that can either change your stats or are just for vanity.

There are three different types of attire; armor, clothing, and bags. Clothing affects appearance and might change some of your stats by a little bit (The DEBUG CAPE is an exception). Clothing is affected by the clothing color. Armor usually only affects damage taken and movement stats. Armor is affected by armor color. Bags are just... bags.

Currently, armor does not give any defense, they only reduce damage taken.

Clothing

Appearance Name Stat Changes
DEBUG CAPE
  • Insulation: -95%
  • Damage out: +400%
  • Damage taken: +400%
  • Attack speed: +50%
  • Walk speed: +100%
  • Jump height: +100%
  • Flight speed: +300%
  • Wallrun speed: +100%
  • Reload speed: +100%
  • Gun recoil: ×0
  • Max health: +10
| | Cape
  • Insulation: +5%
| | Ski Mask
  • Insulation: +5%
| | Balaclava
  • Insulation: +5%
| | Body Suit
  • Insulation: +10%
  • Walk speed: +5%
  • Flight speed: +10%
| | Body Suit Armless
  • Insulation: +5%
  • Walk speed +5%
  • Flight speed +5%
| | Nomadic Shoes
  • Insulation: +10%
  • Damage taken: ×0.99
  • Damage taken (Blunt): ×0.99
  • Walk speed: +2.5%
| | Tunic
  • Insulation: +10%
  • Damage taken: ×0.95
  • Damage taken (Blunt): ×0.95
  • Walk speed: ×0.98
| | Nomadic Pants
  • Insulation: +10%
  • Damage taken: ×0.975
  • Damage taken (Blunt): ×0.975
  • Walk speed: ×0.99
| | Nomadic Shirt
  • Insulation: +10%
  • Damage taken: ×0.975
  • Damage taken (Blunt): ×0.975
  • Walk speed: ×0.99
| | Arm Cuffs
  • Damage taken: ×0.99
  • Damage taken (Blunt): ×0.99
| | Trench Coat
  • Insulation: +20%
  • Damage taken: ×0.9
  • Damage taken (Blunt): ×0.9
  • Walk speed: ×0.95
| | Tactical Headgear
  • None
| | Chest Rig
  • Reload speed: +15%
| | Gas Mask
  • Air depletion: ×0.75
| | Visor
  • Bandwith: +4
| | Shoulder Coverings
  • Insulation: +5%
  • Damage taken: ×0.99
  • Damage taken (Blunt): ×0.99
| | Cloak
  • Insulation: +25%
  • Flight speed: ×0.9
| | Thigh Highs
  • Insulation: +10%
| | Arm Warmers
  • Insulation: +10%

Armor

Illuminate issued

Appearance Name Stat Changes
| | Helmet Heavy
  • Damage taken: ×0.9
  • Projectile spread: +25%
  • Walk speed: ×0.975
  • Jump height: ×0.975
| | Helmet Light
  • Damage taken: ×0.95
  • Walk speed: ×0.975
  • Jump height: ×0.975
| | Plate Carrier Light
  • Damage taken: ×0.8
  • Walk speed: ×0.95
  • Jump height: ×0.95
  • Reload speed: +5%
| | Plate Carrier Heavy
  • Damage taken: ×0.75
  • Walk speed: ×0.9
  • Jump height: ×0.9
  • Flight speed: ×0.9
  • Reload speed: +5%
| | Armor Plates Arm
  • Damage taken: ×0.85
  • Attack speed (Melee): ×0.95
  • Walk speed: ×0.95
  • Jump height: ×0.9
  • Flight speed: ×0.9
  • Reload speed: ×0.9
  • Gun recoil: ×0.9
| | Armor Plates Leg
  • Damage taken: ×0.85
  • Walk speed: ×0.95
  • Jump height: ×0.8
  • Flight speed: ×0.9
| | Ear Armor
  • Damage taken: ×0.95
  • Walk speed: ×0.975
  • Jump height: ×0.975

Bone

Appearance Name Stats Changes
| | Avali Skull Mask
  • None
| | Bone Armor Leg
  • Damage taken: ×0.95
  • Damage taken (Melee): ×0.95
  • Walk speed: ×0.975
  • Jump height: ×0.95
  • Flight speed: ×0.95
| | Bone Armor Arm
  • Damage taken: ×0.95
  • Damage taken (Melee): ×0.95
  • Attack speed (Melee): ×0.95
  • Walk speed: ×0.975
  • Jump height: ×0.95
  • Flight speed: ×0.95
  • Reload speed: ×0.95
  • Gun recoil: ×0.95
| | Bone Armor Chestplate
  • Damage taken: ×0.9
  • Damage taken (Melee): ×0.9
  • Walk speed: ×0.95
  • Jump height: ×0.95
  • Flight speed: ×0.95

Makeshift

Appearance Name Stat Changes
| | Radio Backpack
  • Walk speed: ×0.8
  • Jump height: ×0.9
  • Bandwith: +2

Bags

Appearance Name Stat Changes
| | Arm Bags
  • Carry capacity: +2.5 kg
| | Tail Bag
  • Carry capacity: +6.125 kg
| | Tactical Backpack
  • Walk speed: ×0.95
  • Carry capacity: +12.5 kg